Witchcraft cause good with just about any other class, but the rotations and combos can be tricky. Has only skill where you can summon a creature to fight for you in addition to your pet. Lots of magic defense, not much magic damage output, great utility class. Witchcraft - most CC's in the game under one skillset. You need really good timing to pull off Sorcery spells. Many long cast times, few cc's and cc breaks, no built in mobility. Sorcery - most magic DPS and burst of any magic class. In raids they are good for their CC, and putting pressure on healers, scragglers, initiators. It's got a bit of useful CC, 8% move increase, expect to have very good gear if you want to be competitive in archery. Can be used as a main damage skillset, but markedly less output than battlerage.Īrchery - we currently live in a Archery nerf world that won't get better till v 2.9 maybe this summer? So for now Archery is a DPS support skillset. Shadowplay - less damage, more utility and stealth melee character, decent utility, ok cc, no cc breaks.
#ARCHEAGE 2.5 DARK RUNNER BUILD PLUS#
It's possibly the only class where Battlerage plus ANY two other skillsets, and you can still win PvP fights. Here's something to help you decide on your first three classes:īattlerage - If you want to hack people up and do alot of damage, great gap closers, some defense built in with parry and bond breaker, some cc breakers, the king of melee DPS. I'll be adding tidbits of useful information here, to get new players started.įirst off, one of the best things about ArcheAge character building is that once you level a class, you can always go back to it, completely revamp skills on the fly, and mix and match any way you choose.